For example, a thug who must be distracted with a slingshot, then clubbed over the head and incapacitated so that you can retrieve a knife which comes in handy later in the game. Uniformly, obstacles barring progress can be removed by searching for an item, bringing it to a specific area, and using the item in a logical manner. Items are quickly identified on the inventory menu and you're informed of the validity of your selection by a green circle's appearance or absence thereof.Ĭodebreakers and tinkerers can take a hike, because scavenger hunting is the way to solve puzzles. A big, easily noticeable icon switches to a magnifying glass, hand, or gears when something interesting is found that can be examined, picked up, or tweaked with, respectively. The idiot-proof interface ensures a pleasant gaming experience, enabling you to take in sweeping panoramic views with the swish of the mouse from side to side. What they'd fail to mention is that this sets the level of challenge dead on par with where 95% of America would like it to be. Hardcore adventurers, dweebs with too much time on their hands, and bitchmeisters would point out that this title isn't the least bit difficult. But the publisher they've subcontracted this sucker from doesn't believe in such nonsense. For longer than I'd care to remember, Dreamcatcher has been in the habit of producing titles of excessive difficulty that give the player minimal insight into their workings and no sense of direction or purpose. Dracula Resurrection, a French import, is almost good enough to make up for a string of duds going all the way back to Johnny Quest. Will wonders ever cease? Through gut instinct, business savvy, or luck of the draw, the self-styled 'adventure company' has picked a winner.
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